![]() Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (representing the High Middle Ages), and the Imperial Age (reminiscent of the Renaissance)-a 1,000-year timeframe. ![]() Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current age and then pay a sum of resources (typically food and gold). ![]() : 31Ĭivilian units, called "villagers", are used to gather resources they are either male or female-gender does not affect their abilities. Resources can be used to train units, construct buildings, and research technologies, among other things for example, players can research better armour for infantry units. ![]() The game features four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing, both from shore and from boats. Gold is obtained from either gold mines, trade, or collecting relics in a monastery. Villagers require checkpoints, typically depository buildings (town center, mining camp, mill, and lumber yard), in order to store gathered resources.
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